Azioach 5 Report post Posted June 27 So what I'm understanding is the domestic cars are going to be reworked and they will go faster or slower than 120 based on their price. (if I'm wrong there correct me) With that being said I feel like it would be appropriate the adjust the pricing of the domestic cars as well to be more appropriate for what we are getting. And then with that I feel like the domestic engine mods should go do below 100k for any individual max level mod. (example no specific car just random numbers: Engine lvl 4 - 95k, Suspension lvl 4 - 65k). My reasoning behind the Mod price changes is this: if I buy a 600k and spend 560k on mods that car should be untouchable in speed and handling. When realistically in the server we are only getting a 5-10mph boost from complete engine upgrades even if you're spending half a mil or more. I would even go as far as saying all upgrades should be the same price as all the import upgrades or similar on any car over 100k. Import cars cost roughly 147k to fully mod out. I don't mind the cars not going 250mph but I do think their speed should be reflected not only buy the price of the car to buy but also the price of the complete engine upgrades. 1 Share this post Link to post Share on other sites
ChodyWayne 14 Report post Posted June 27 Thank you for posting in the Forums! This is the best way to go about it and have your voice (TEXT) heard! I believe that is the overall thought but this will definitely be taken into consideration. Share this post Link to post Share on other sites
HoldenRiot 84 Report post Posted June 28 100%. Once handling is fleshed out here shortly, pricing will follow. Both Imports and Domestics to balance it. Thanks @Azioach! Share this post Link to post Share on other sites