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HoldenRiot posted an update in Rust Server Updates2.12.19 - It has come to our attention that many of our players have been kicked due to Packet Flooding: Player Tick. Although there is no great fix/solution for this issue, we have done the following in hopes to alleviate some of your client's issues. The following has now been done: -server.maxtickspersecond "2000" -- (Hopefully fix for players Packet Flooding: Player Tick related issue). - added the above command to run upon each server restart automatically. - Set scheduled Steam updates to occur on the first Thursday of every month but only when no players are online and after there is a Rust Steam update. - Set scheduled Oxide updates to occur on the first Thursday of every month after Steam updates run. - Set scheduled UMod plugin updates to run on the first Thursday of every month after Oxide updates run. - Set scheduled Restarts to occur every night at 3:00am EST or when the last player logs off. As always, please let us know if you continue to experience the Packet Flooding: Player Tick disconnect issues on our Rust Server on our Discord. http://discord.me/k33nrust